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#include "util/log.h"
#include "ComponentManager.h"
using namespace crepe;
ComponentManager & ComponentManager::get_instance() {
	static ComponentManager instance;
	return instance;
}
void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
	// Loop through all the types (in the unordered_map<>)
	for (auto & [type, componentArray] : this->components) {
		// Make sure that the id (that we are looking for) is within the boundaries of the vector<>
		if (id < componentArray.size()) {
			// Clear the components at this specific id
			componentArray[id].clear();
		}
	}
}
void ComponentManager::delete_all_components() {
	// Clear the whole unordered_map<>
	this->components.clear();
}
ComponentManager::ComponentManager() { dbg_trace(); }
ComponentManager::~ComponentManager() { dbg_trace(); }
 
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