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#include "ComponentManager.h"
using namespace crepe;
ComponentManager & ComponentManager::get_instance() {
static ComponentManager instance;
return instance;
}
void ComponentManager::delete_all_components_of_id(uint32_t id) {
// Loop through all the types (in the unordered_map<>)
for (auto & [type, componentArray] : components) {
// Make sure that the id (that we are looking for) is within the boundaries of the vector<>
if (id < componentArray.size()) {
// Clear the components at this specific id
componentArray[id].clear();
}
}
}
void ComponentManager::delete_all_components() {
// Clear the whole unordered_map<>
components.clear();
}
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