blob: 8a42a456d5ad81e3c7b3ec0051ef5547b45604f1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
#pragma once
#include <cstdint>
namespace crepe {
class Component {
protected:
Component() = default;
public:
Component(uint32_t id);
virtual ~Component() {}
// TODO: shouldn't this constructor be deleted because this class will never
// directly be instantiated?
//changed so it sets the id (jaro)
uint32_t gameObjectId;
bool active;
};
} // namespace crepe
|