blob: c8fb6bc54d1701f57b785226fa349efdf237d738 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
#pragma once
#include <cstdint>
namespace crepe {
class Component {
public:
Component(uint32_t id);
// TODO: shouldn't this constructor be deleted because this class will never
// directly be instantiated?
//changed so it sets the id (jaro)
uint32_t gameObjectId;
bool active;
};
} // namespace crepe
|