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#pragma once
#include "api/Vector2.h"
#include "Component.h"
namespace crepe {
class Collider : public Component {
public:
Collider(game_object_id_t id, Vector2 offset);
protected:
// Friend class allowing access to copy constructor
friend class CollisionSystem;
// Copy Constructor (Restricted to CollisionSystem)
Collider(const Collider &other)
: Component(other.game_object_id), offset(other.offset) {}
public:
//! Offset of the collider relative to rigidbody position
Vector2 offset;
};
} // namespace crepe
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