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target_sources(crepe PUBLIC
Asset.cpp
Sound.cpp
SoundContext.cpp
#Particle.cpp
#ParticleEmitter.cpp
#ParticleSystem.cpp
SdlContext.cpp
ComponentManager.cpp
Component.cpp
ScriptSystem.cpp
RenderSystem.cpp
#PhysicsSystem.cpp
#Force.cpp
#CollisionSystem.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Asset.h
Sound.h
SoundContext.h
#ParticleEmitter.h
#ParticleSystem.h
#Particle.h
SdlContext.h
ComponentManager.h
ComponentManager.hpp
Component.h
System.h
ScriptSystem.h
#PhysicsSystem.h
#Force.h
#CollisionSystem.h
RenderSystem.h
)
add_subdirectory(api)
add_subdirectory(util)
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