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#pragma once
#include <fstream>
#include <iostream>
#include <string>
namespace crepe {
/**
* \brief Asset location helper
*
* This class is used to locate and canonicalize paths to game asset files, and should *always*
* be used when retrieving files from disk.
*/
class Asset {
public:
/**
* \param src Unique identifier to asset
*/
Asset(const std::string & src);
public:
/**
* \brief Get an input stream to the contents of this asset
* \return Input stream with file contents
*/
std::istream & get_stream();
/**
* \brief Get the canonical path to this asset
* \return Canonical path to this asset
*/
const std::string & get_canonical() const;
private:
//! Canonical path to asset
const std::string src;
//! File handle (stream)
std::ifstream file;
};
} // namespace crepe
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