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#pragma once
#include <fstream>
#include <iostream>
#include <string>
namespace crepe {
/**
* \brief Asset location helper
*
* This class is used to locate and canonicalize paths to game asset files, and should *always*
* be used when retrieving files from disk.
*/
class Asset {
public:
/**
* \param src Unique identifier to asset
*/
Asset(const std::string & src);
public:
//! Get an input stream to the contents of this resource
const std::istream & read();
//! Get the canonical path to this resource
const char * canonical();
private:
std::string src;
std::ifstream file;
};
} // namespace crepe
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