blob: d4e4ba15df0e9e54c3beb8405d6e5f02bb8686e9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
#pragma once
#include <fstream>
#include <iostream>
#include <string>
namespace crepe {
/**
* \brief Asset location helper
*
* This class is used to locate and canonicalize paths to game asset files, and
* should *always* be used when retrieving files from disk.
*/
class Asset {
public:
/**
* \param src Unique identifier to asset
*/
Asset(const std::string & src);
public:
//! Get an input stream to the contents of this resource
const std::istream & read();
//! Get the canonical path to this resource
const char * canonical() const;
private:
std::string src;
std::ifstream file;
};
} // namespace crepe
|