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#include <filesystem>
#include "Asset.h"
using namespace crepe;
Asset::Asset(const std::string & src) {
//this->src = std::filesystem::canonical(src);
this->src = src;
this->file = std::ifstream(this->src, std::ios::in | std::ios::binary);
}
const std::istream & Asset::read() { return this->file; }
const char * Asset::canonical() { return this->src.c_str(); }
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