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#include "spritesheet.h"
#include <SDL2/SDL.h>
#include <SDL_image.h>
#include <SDL_render.h>
#include <SDL_surface.h>
#include <cstdlib>
#include <string>
SpriteSheet::SpriteSheet(const std::string& path, SDL_Renderer& renderer, const int row, const int column){
m_spritesheet_image = IMG_Load(path.c_str());
texture = SDL_CreateTextureFromSurface(&renderer, m_spritesheet_image);
m_clip.w = m_spritesheet_image->w / column;
m_clip.h = m_spritesheet_image->h / row;
}
SpriteSheet::~SpriteSheet(){
SDL_DestroyTexture(texture);
SDL_FreeSurface(m_spritesheet_image);
}
void SpriteSheet::select_sprite(const int x, const int y){
m_clip.x = x * m_clip.w;
m_clip.y = y * m_clip.h;
}
void SpriteSheet::draw_selected_sprite(SDL_Renderer* window_surface, SDL_Rect* position){
SDL_RenderCopy(window_surface, texture, &m_clip, position);
}
SDL_Surface* SpriteSheet::getSurface() const {
return m_spritesheet_image;
}
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