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#pragma once
#include <SDL_render.h>
#include <unordered_map>
#include "resource.h"
#include "constants.h"
#include "resource_fabricator.h"
enum class asset_type{
TEXTURE,
SPRITESHEET,
AUDIO,
MAP,
UNKNOWN,
};
using namespace crepe;
class ResourceManager{
public:
ResourceManager();
~ResourceManager();
template<typename T>
T* Load(const Constants::FILE_PATH& file_path){
if (m_resources.find(file_path) != m_resources.end()) {
return static_cast<T*>(m_resources[file_path]);
}
Resource* resource = ResourceFactory::create_resource<T>(file_path);
if (resource) {
m_resources[file_path] = std::move(resource);
}
return static_cast<T*>(m_resources[file_path]);
}
void Unload(const Constants::FILE_PATH& file_path);
private:
std::unordered_map<Constants::FILE_PATH, Resource*> m_resources;
};
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