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#pragma once
#include "TextureMap.h"
#include "map_layer.h"
#include "resource.h"
#include <string>
#include <tmxlite/Map.hpp>
#include <vector>
class Map : public Resource {
public:
Map(const std::string& path);
~Map();
void SetRenderer(SDL_Renderer&);
void draw() const;
private:
void SetMapTextures();
void SetMapLayers();
private:
tmx::Map m_Map;
std::vector<TextureMap*> m_MapTextures;
std::vector<MapLayer*> m_RenderLayers;
SDL_Renderer* m_Renderer;
};
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