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#include "Image_asset.h"
#include "spritesheet.h"
#include <SDL2/SDL_surface.h>
#include <SDL_image.h>
#include <string>
Image::Image(const std::string& path){
surface = IMG_Load(path.c_str());
}
Image::~Image(){
SDL_FreeSurface(surface);
}
SDL_Surface* Image::getSurface() const {
return surface;
}
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