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#include "Image_asset.h"
#include <SDL2/SDL_surface.h>
#include <SDL_image.h>
#include <SDL_render.h>
#include <string>
Texture::Texture(const std::string& path){
m_surface = IMG_Load(path.c_str());
}
void Texture::setTexture(SDL_Renderer& renderer){
m_texture = SDL_CreateTextureFromSurface(&renderer, m_surface);
}
Texture::~Texture(){
SDL_FreeSurface(m_surface);
if(m_texture)
SDL_DestroyTexture(m_texture);
}
SDL_Surface* Texture::getSurface() const {
return m_surface;
}
SDL_Texture* Texture::getTexture() const{
return m_texture;
}
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