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 | #include "TextureMap.h"
#include "map_layer.h"
#include <string>
#include <tmxlite/Map.hpp>
#include <vector>
class TiledMap {
public:
	TiledMap(const std::string &);
	~TiledMap();
	void SetRenderer(SDL_Renderer &);
	void draw() const;
private:
	void SetMapTextures();
	void SetMapLayers();
private:
	tmx::Map m_TmxMap;
	std::vector<TextureMap *> m_MapTextures;
	std::vector<MapLayer *> m_RenderLayers;
	SDL_Renderer * m_Renderer;
};
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