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#include "TextureMap.h"
#include "map_layer.h"
#include <string>
#include <tmxlite/Map.hpp>
#include <vector>
class TiledMap {
public:
TiledMap(const std::string&);
~TiledMap();
void SetRenderer(SDL_Renderer&);
void draw() const;
private:
void SetMapTextures();
void SetMapLayers();
private:
tmx::Map m_TmxMap;
std::vector<TextureMap*> m_MapTextures;
std::vector<MapLayer*> m_RenderLayers;
SDL_Renderer* m_Renderer;
};
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