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#pragma once
#include <SDL_render.h>
#include <unordered_map>
#include "constants.h"
#include "resource.h"
#include "resource_fabricator.h"
using namespace crepe;
class ResourceManager {
private:
static ResourceManager * m_single_resource_manager;
std::unordered_map<Constants::FILE_PATH, Resource *> m_resources;
protected:
ResourceManager();
~ResourceManager();
public:
ResourceManager(const ResourceManager &) = delete;
ResourceManager(ResourceManager &&) = delete;
ResourceManager & operator=(const ResourceManager &) = delete;
ResourceManager & operator=(ResourceManager &&) = delete;
static ResourceManager * get_instance();
public:
template <typename T>
T * Load(const Constants::FILE_PATH & file_path) {
if (m_resources.find(file_path) != m_resources.end()) {
return static_cast<T *>(m_resources[file_path]);
}
Resource * resource = ResourceFactory::create_resource<T>(file_path);
if (resource) {
m_resources[file_path] = std::move(resource);
}
return static_cast<T *>(m_resources[file_path]);
}
void Unload(const Constants::FILE_PATH & file_path);
};
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