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#pragma once
#include "constants.h"
#include "resource.h"
#include <SDL_render.h>
#include <string>
using namespace crepe;
class ResourceFactory {
public:
template <typename T>
static Resource * create_resource(const Constants::FILE_PATH & file_path) {
return new T(convert_file_to_string(file_path));
}
private:
static std::string convert_file_to_string(const std::string & path);
};
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