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#pragma once
#include "Image_asset.h"
#include "map_asset.h"
#include "tiledMap.h"
#include <SDL_surface.h>
class ResourceConverter {
public:
ResourceConverter();
~ResourceConverter();
SDL_Surface * FromStringToImage(const Texture &);
TiledMap FromStringToMap(const Map &);
//TODO:
//convertrs a string map into a real map:
};
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