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#include "resource_converter.h"
#include "Image_asset.h"
#include "map_asset.h"
#include "resource.h"
#include <SDL_image.h>
#include <SDL_surface.h>
#include <iostream>
#include <string>
ResourceConverter::ResourceConverter() { IMG_Init(IMG_INIT_PNG); }
ResourceConverter::~ResourceConverter() { IMG_Quit(); }
SDL_Surface * ResourceConverter::FromStringToImage(const Texture & resource) {
const std::string & content = resource.getContent();
SDL_RWops * rw = SDL_RWFromConstMem(content.data(), content.size());
if (!rw) {
std::cerr << "Failed to create SDL_RWops: " << SDL_GetError()
<< std::endl;
return nullptr;
}
SDL_Surface * surface = IMG_Load_RW(rw, 1);
if (!surface) {
std::cerr << "Failed to load image: " << IMG_GetError() << std::endl;
}
return surface;
}
TiledMap ResourceConverter::FromStringToMap(const Map & resource) {
const std::string & content = resource.getContent();
return TiledMap(content);
}
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