1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
#include "Image_asset.h"
#include "map_asset.h"
#include "resource_converter.h"
#include "resource_manager.h"
#include "spritesheet.h"
#include <SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL_events.h>
#include <SDL_rect.h>
#include <SDL_render.h>
#include <SDL_stdinc.h>
#include <SDL_surface.h>
#include <SDL_timer.h>
#include <SDL_video.h>
#include <cstddef>
int main() {
SDL_Init(SDL_INIT_VIDEO);
bool quit = false;
SDL_Event event;
SDL_Window * window = SDL_CreateWindow("Tessting resources", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, 0);
ResourceManager * rm = ResourceManager::get_instance();
ResourceConverter resource_converter;
Texture * img = rm->Load<Texture>("../img.png");
SpriteSheet * SS = rm->Load<SpriteSheet>("../spritesheet_test.png");
Map * map = rm->Load<Map>("../../asset/tiled/demo.tmx");
SDL_Surface * surface = resource_converter.FromStringToImage(*img);
SDL_Texture * m_texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_FreeSurface(surface);
TiledMap testingTiledMap = resource_converter.FromStringToMap(*map);
testingTiledMap.SetRenderer(*renderer);
SDL_SetRenderDrawColor(renderer, 168, 230, 255, 255);
SDL_RenderClear(renderer);
while (!quit) {
Uint32 ticks = SDL_GetTicks();
int sprite = (ticks / 100) % 4;
while (SDL_PollEvent(&event) != NULL) {
switch (event.type) {
case SDL_QUIT:
quit = true;
break;
}
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, m_texture, NULL, NULL);
testingTiledMap.draw();
SDL_RenderPresent(renderer);
}
delete rm;
SDL_DestroyTexture(m_texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
|