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#pragma once
#include <SDL_rect.h>
#include <SDL_render.h>
#include <string>
class TextureMap final
{
public:
TextureMap();
~TextureMap();
TextureMap(const TextureMap&) = delete;
TextureMap(TextureMap&&) = delete;
TextureMap& operator = (const TextureMap&) = delete;
TextureMap& operator = (TextureMap&&) = delete;
bool loadFromFile(const std::string&, SDL_Renderer*);
SDL_Point getSize() const { return m_size; }
operator SDL_Texture* () { return m_texture; }
private:
SDL_Texture* m_texture;
SDL_Point m_size;
};
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