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path: root/mwe/gameloop/src/window.cpp
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#include "window.h"
WindowManager::WindowManager(){
	if( !initWindow() )
	{
		printf( "Failed to initialize!\n" );
	}
}
WindowManager::~WindowManager(){
	destroyWindow();
}
SDL_Renderer* WindowManager::getRenderer(){
	return renderer;
}

void WindowManager::render(std::vector<GameObject*> objects){
    // Set the draw color to black and clear the screen
    SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
    SDL_RenderClear(renderer);

    // Print object position (optional for debugging)
   	//fprintf(stderr, "%d\n", objectList.size());
	for(int i = 0; i < objects.size();i++){
		 //fprintf(stderr, "%f\n", objectList[i]->getX());
		// Create a rectangle representing the ball
		SDL_Rect ball_rect = {
			(int)objects[i]->getX(),
			(int)objects[i]->getY(),
			(int)objects[i]->getWidth(),
			(int)objects[i]->getHeight(),
		};
		// Set the draw color to white and render the ball
		SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
		SDL_RenderFillRect(renderer, &ball_rect);
	}
    
    SDL_RenderPresent(renderer);
}

bool WindowManager::initWindow(){
	if(SDL_Init(SDL_INIT_EVERYTHING) !=  0){
		fprintf(stderr,"Error inititalising SDL.\n");
		return false;
	} 
	window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
	if(!window){
		fprintf(stderr,"Error creating SDL Window. \n");
		return false;
	}
	renderer = SDL_CreateRenderer(window,-1,0);
	if(!renderer){
		fprintf(stderr,"Error creating SDL renderer. \n");
		return false;
	}
	return true;
}
void WindowManager::destroyWindow(){
	SDL_DestroyRenderer(renderer);
	SDL_DestroyWindow(window);
	SDL_Quit();
}