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 | //Using SDL and standard IO
#include <SDL2/SDL.h>
#include <stdio.h>
//#include "window.h"
#include "loopManager.h"
#include "timer.h"
//Screen dimension constants
//Starts up SDL and creates window
int main(int argc, char * args[]) {
	LoopManager gameLoop;
	gameLoop.setup();
	gameLoop.loop();
	return 0;
}
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