aboutsummaryrefslogtreecommitdiff
path: root/mwe/gameloop/include/loopManager.h
blob: 1befb69114fadb1ac6e2025a7084bbb94713514e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
#pragma once
#include "event.h"
#include "gameObject.h"
#include "window.h"
#include <SDL2/SDL.h>
class LoopManager {
public:
	LoopManager();
	void setup();
	void loop();

private:
	std::vector<GameObject *> objectList;
	void processInput();
	void update();
	void lateUpdate();
	void fixedUpdate();
	void render();
	bool gameRunning = false;
	WindowManager window;
	int timeScale = 1;
	float accumulator = 0.0;
	double currentTime;
	double t = 0.0;
	double dt = 0.01;
};