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#pragma once
#include "gameObject.h"
#include "window.h"
#include <SDL2/SDL.h>
#include "event.h"
class LoopManager {
public:
LoopManager();
void setup();
void loop();
private:
std::vector<GameObject *> objectList;
void processInput();
void update();
void lateUpdate();
void fixedUpdate();
void render();
bool gameRunning = false;
WindowManager window;
int timeScale = 1;
float accumulator = 0.0;
double currentTime;
double t = 0.0;
double dt = 0.01;
};
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