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#pragma once
#include <iostream>
class GameObject {
public:
GameObject();
GameObject(std::string name, float x, float y, float width, float height,
float velX, float velY);
std::string getName() const;
float getX() const;
float getY() const;
float getWidth() const;
float getHeight() const;
float getVelX() const;
float getVelY() const;
void setName(std::string value);
void setX(float value);
void setY(float value);
void setWidth(float value);
void setHeight(float value);
void setVelX(float value);
void setVelY(float value);
int direction;
private:
std::string name = "";
float x = 0;
float y = 0;
float width = 0;
float height = 0;
float velX = 0;
float velY = 0;
};
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