blob: 7192e6b5057905ae2facc22800134283634e83aa (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
#include "window.h"
#include <iostream>
WindowManager::WindowManager() {
this->uiRenderer = nullptr;
}
WindowManager::~WindowManager() {
destroyWindow();
}
bool WindowManager::initWindow() {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
std::cerr << "Error initializing SDL.\n";
return false;
}
window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (!window) {
std::cerr << "Error creating SDL Window.\n";
return false;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
std::cerr << "Error creating SDL renderer.\n";
return false;
}
uiRenderer = new UIRenderer(renderer);
return true;
}
void WindowManager::destroyWindow() {
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
SDL_Renderer* WindowManager::getRenderer() {
return renderer;
}
void WindowManager::addUIObject(UIObject* uiObject) {
uiObjects.push_back(uiObject);
}
void WindowManager::renderUIObjects() {
for (UIObject* obj : uiObjects) {
uiRenderer->render(obj);
}
SDL_RenderPresent(this->renderer);
}
|