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#include "window.h"
#include <iostream>
WindowManager::WindowManager() { this->uiRenderer = nullptr; }
WindowManager::~WindowManager() { destroyWindow(); }
bool WindowManager::initWindow() {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
std::cerr << "Error initializing SDL.\n";
return false;
}
window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (!window) {
std::cerr << "Error creating SDL Window.\n";
return false;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
std::cerr << "Error creating SDL renderer.\n";
return false;
}
uiRenderer = new UIRenderer(renderer);
return true;
}
void WindowManager::destroyWindow() {
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
SDL_Renderer * WindowManager::getRenderer() { return renderer; }
void WindowManager::addUIObject(UIObject * uiObject) {
uiObjects.push_back(uiObject);
}
void WindowManager::renderUIObjects() {
for (UIObject * obj : uiObjects) {
uiRenderer->render(obj);
}
SDL_RenderPresent(this->renderer);
}
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