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#include <SDL2/SDL.h>
#include <stdio.h>
#include "event.h"
int main(int argc, char * args[]) {
KeyPressedEvent keyEvent(1,1);
KeyReleasedEvent keyRelease(1);
std::cout << keyEvent.GetEventType() << std::endl;
std::cout << keyRelease.GetEventType() << std::endl;
std::cin;
return 0;
}
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