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#include "inputSystem.h"
InputSystem::InputSystem() {}
void InputSystem::registerButton(Button* button) {
buttons.push_back(button);
}
void InputSystem::processInput() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
triggerEvent(ShutDownEvent());
break;
case SDL_KEYDOWN:
triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym)));
break;
case SDL_MOUSEBUTTONDOWN: {
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
processMouseClick(mouseX, mouseY);
triggerEvent(MousePressedEvent(mouseX, mouseY));
break;
}
}
}
}
void InputSystem::processMouseClick(int mouseX, int mouseY) {
for (auto* button : buttons) {
if (mouseX >= button->x && mouseX <= (button->x + button->width) &&
mouseY >= button->y && mouseY <= (button->y + button->height)) {
button->onClick();
}
}
}
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