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#include "event.h"
#include "keyCodes.h"
// Event class methods
Event::Event(std::string eventType) { eventData["eventType"] = eventType; }
void Event::addArgument(const std::string & key,
const std::variant<int, std::string, float> & value) {
eventData[key] = value;
}
std::variant<int, std::string, float>
Event::getArgument(const std::string & key) const {
return eventData.at(key);
}
std::string Event::getType() const {
return std::get<std::string>(eventData.at("eventType"));
}
std::string Event::toString() const { return std::to_string(getEventType()); }
bool Event::getHandled() const { return isHandled; }
void Event::markHandled() { isHandled = true; }
// KeyPressedEvent class methods
KeyPressedEvent::KeyPressedEvent(int keycode)
: Event("KeyPressedEvent"), key(keycode), repeatCount(0) {}
Keycode KeyPressedEvent::getKeyCode() const { return key; }
int KeyPressedEvent::getRepeatCount() const { return repeatCount; }
// KeyReleasedEvent class methods
KeyReleasedEvent::KeyReleasedEvent(int keycode)
: Event("KeyReleasedEvent"), key(keycode) {}
Keycode KeyReleasedEvent::getKeyCode() const { return key; }
// MousePressedEvent class methods
MousePressedEvent::MousePressedEvent(int mouseX, int mouseY)
: Event("MousePressedEvent"), mouseX(mouseX), mouseY(mouseY) {}
std::pair<int, int> MousePressedEvent::getMousePosition() const {
return {mouseX, mouseY};
}
//Collision event
CollisionEvent::CollisionEvent(Collision collision)
: collisionData(collision), Event("CollisionEvent") {}
Collision CollisionEvent::getCollisionData() const {
return this->collisionData;
}
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