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#include "event.h"
#include "keyCodes.h"
// Event class methods
Event::Event(std::string eventType) { eventData["eventType"] = eventType; }
void Event::addArgument(
const std::string & key, const std::variant<int, std::string, float> & value
) {
eventData[key] = value;
}
std::variant<int, std::string, float> Event::getArgument(const std::string & key) const {
return eventData.at(key);
}
std::string Event::getType() const { return std::get<std::string>(eventData.at("eventType")); }
std::string Event::toString() const { return std::to_string(getEventType()); }
bool Event::getHandled() const { return isHandled; }
void Event::markHandled() { isHandled = true; }
// KeyPressedEvent class methods
KeyPressedEvent::KeyPressedEvent(int keycode)
: Event("KeyPressedEvent"),
key(keycode),
repeatCount(0) {}
Keycode KeyPressedEvent::getKeyCode() const { return key; }
int KeyPressedEvent::getRepeatCount() const { return repeatCount; }
// KeyReleasedEvent class methods
KeyReleasedEvent::KeyReleasedEvent(int keycode) : Event("KeyReleasedEvent"), key(keycode) {}
Keycode KeyReleasedEvent::getKeyCode() const { return key; }
// MousePressedEvent class methods
MousePressedEvent::MousePressedEvent(int mouseX, int mouseY)
: Event("MousePressedEvent"),
mouseX(mouseX),
mouseY(mouseY) {}
std::pair<int, int> MousePressedEvent::getMousePosition() const { return {mouseX, mouseY}; }
//Collision event
CollisionEvent::CollisionEvent(Collision collision)
: collisionData(collision),
Event("CollisionEvent") {}
Collision CollisionEvent::getCollisionData() const { return this->collisionData; }
TextSubmitEvent::TextSubmitEvent(std::string text) : text(text), Event("TextSubmitEvent") {}
std::string TextSubmitEvent::getText() const { return this->text; }
MouseReleasedEvent::MouseReleasedEvent(int x, int y, MouseButton button)
: mouseX(x),
mouseY(y),
button(button),
Event("MouseReleased") {}
std::pair<int, int> MouseReleasedEvent::getMousePosition() const { return {mouseX, mouseY}; }
MouseClickEvent::MouseClickEvent(int x, int y, MouseButton button)
: mouseX(x),
mouseY(y),
button(button),
Event("MouseClickEvent") {}
MouseMovedEvent::MouseMovedEvent(int x, int y)
: mouseX(x),
mouseY(y),
Event("MouseMovedEvent") {}
std::pair<int, int> MouseClickEvent::getMousePosition() const { return {mouseX, mouseY}; }
std::pair<int, int> MouseMovedEvent::getMousePosition() const { return {mouseX, mouseY}; }
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