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#include "event.h"
#include "keyCodes.h"
// Event class methods
Event::Event(std::string eventType) {
    eventData["eventType"] = eventType;
}

void Event::addArgument(const std::string& key, const std::variant<int, std::string, float>& value) {
    eventData[key] = value;
}

std::variant<int, std::string, float> Event::getArgument(const std::string& key) const {
    return eventData.at(key);
}

std::string Event::getType() const {
    return std::get<std::string>(eventData.at("eventType"));
}
std::string Event::toString() const {
    return std::to_string(getEventType());
}
bool Event::getHandled() const {
    return isHandled;
}

void Event::markHandled() {
    isHandled = true;
}

// KeyPressedEvent class methods
KeyPressedEvent::KeyPressedEvent(int keycode)
    : Event("KeyPressedEvent"), key(keycode), repeatCount(0) {}

Keycode KeyPressedEvent::getKeyCode() const {
    return key;
}

int KeyPressedEvent::getRepeatCount() const {
    return repeatCount;
}

// KeyReleasedEvent class methods
KeyReleasedEvent::KeyReleasedEvent(int keycode)
    : Event("KeyReleasedEvent"), key(keycode) {}

Keycode KeyReleasedEvent::getKeyCode() const {
    return key;
}

// MousePressedEvent class methods
MousePressedEvent::MousePressedEvent(int mouseX, int mouseY)
    : Event("MousePressedEvent"), mouseX(mouseX), mouseY(mouseY) {}

std::pair<int, int> MousePressedEvent::getMousePosition() const {
    return {mouseX, mouseY};
}

//Collision event
CollisionEvent::CollisionEvent(Collision collision) : collisionData(collision), Event("CollisionEvent") {

}

Collision CollisionEvent::getCollisionData() const
{
	return this->collisionData;
}