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#include "event.h"
#include "keyCodes.h"
// Event class methods
Event::Event(std::string eventType) { eventData["eventType"] = eventType; }

void Event::addArgument(const std::string & key,
						const std::variant<int, std::string, float> & value) {
	eventData[key] = value;
}

std::variant<int, std::string, float> Event::getArgument(const std::string & key) const {
	return eventData.at(key);
}

std::string Event::getType() const { return std::get<std::string>(eventData.at("eventType")); }
std::string Event::toString() const { return std::to_string(getEventType()); }
bool Event::getHandled() const { return isHandled; }

void Event::markHandled() { isHandled = true; }

// KeyPressedEvent class methods
KeyPressedEvent::KeyPressedEvent(int keycode)
	: Event("KeyPressedEvent"),
	  key(keycode),
	  repeatCount(0) {}

Keycode KeyPressedEvent::getKeyCode() const { return key; }

int KeyPressedEvent::getRepeatCount() const { return repeatCount; }

// KeyReleasedEvent class methods
KeyReleasedEvent::KeyReleasedEvent(int keycode) : Event("KeyReleasedEvent"), key(keycode) {}

Keycode KeyReleasedEvent::getKeyCode() const { return key; }

// MousePressedEvent class methods
MousePressedEvent::MousePressedEvent(int mouseX, int mouseY)
	: Event("MousePressedEvent"),
	  mouseX(mouseX),
	  mouseY(mouseY) {}

std::pair<int, int> MousePressedEvent::getMousePosition() const { return {mouseX, mouseY}; }

//Collision event
CollisionEvent::CollisionEvent(Collision collision)
	: collisionData(collision),
	  Event("CollisionEvent") {}

Collision CollisionEvent::getCollisionData() const { return this->collisionData; }

TextSubmitEvent::TextSubmitEvent(std::string text) : text(text), Event("TextSubmitEvent") {}

std::string TextSubmitEvent::getText() const { return this->text; }

MouseReleasedEvent::MouseReleasedEvent(int x, int y, MouseButton button)
	: mouseX(x),
	  mouseY(y),
	  button(button),
	  Event("MouseReleased") {}
std::pair<int, int> MouseReleasedEvent::getMousePosition() const { return {mouseX, mouseY}; }
MouseClickEvent::MouseClickEvent(int x, int y, MouseButton button)
	: mouseX(x),
	  mouseY(y),
	  button(button),
	  Event("MouseClickEvent") {}
MouseMovedEvent::MouseMovedEvent(int x, int y)
	: mouseX(x),
	  mouseY(y),
	  Event("MouseMovedEvent") {}
std::pair<int, int> MouseClickEvent::getMousePosition() const { return {mouseX, mouseY}; }
std::pair<int, int> MouseMovedEvent::getMousePosition() const { return {mouseX, mouseY}; }