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#pragma once
#include <SDL2/SDL.h>
#include <vector>
#include "uiObject.h"
#include "uiRenderer.h"
class WindowManager {
public:
WindowManager();
virtual ~WindowManager();
bool initWindow();
void destroyWindow();
SDL_Renderer* getRenderer();
void addUIObject(UIObject* uiObject);
void renderUIObjects();
private:
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 600;
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
UIRenderer* uiRenderer;
std::vector<UIObject*> uiObjects;
};
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