blob: bd75c4a2abab01689d3416352310a0645b831291 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
  | 
#pragma once
#include "uiObject.h"
#include "uiRenderer.h"
#include <SDL2/SDL.h>
#include <vector>
class WindowManager {
public:
	WindowManager();
	virtual ~WindowManager();
	bool initWindow();
	void destroyWindow();
	SDL_Renderer * getRenderer();
	void addUIObject(UIObject * uiObject);
	void renderUIObjects();
private:
	const int SCREEN_WIDTH = 800;
	const int SCREEN_HEIGHT = 600;
	SDL_Window * window = nullptr;
	SDL_Renderer * renderer = nullptr;
	UIRenderer * uiRenderer;
	std::vector<UIObject *> uiObjects;
};
 
  |