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#pragma once
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include "uiObject.h"
class UIRenderer {
public:
UIRenderer(SDL_Renderer* renderer);
void render(UIObject* uiObject);
private:
SDL_Renderer* renderer;
void renderButton(Button* button);
void renderText(Text* text);
void renderTextInput(TextInput* textInput);
};
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