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#pragma once
#include "uiObject.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include <string>
class UIRenderer {
public:
UIRenderer(SDL_Renderer * renderer);
~UIRenderer();
void render(UIObject * uiObject);
private:
SDL_Renderer * renderer;
TTF_Font * font;
void renderButton(Button * button);
void renderText(Text * text);
void renderTextInput(TextInput * textInput);
};
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