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#include "gameObject.h"
#include <SDL2/SDL.h>
#include <SDL_ttf.h>
#include "event.h"
#include "eventHandler.h"
struct Alignment {
enum class Horizontal { LEFT, CENTER, RIGHT };
enum class Vertical { TOP, MIDDLE, BOTTOM };
enum class PositioningMode { RELATIVE, STATIC,ABSOLUTE };
Horizontal horizontal = Horizontal::CENTER;
Vertical vertical = Vertical::MIDDLE;
PositioningMode mode = PositioningMode::RELATIVE;
int staticX = 0;
int staticY = 0;
int marginTop = 0;
int marginBottom = 0;
int marginLeft = 0;
int marginRight = 0;
};
struct RGBColor{
int red,
int green,
int blue
};
class UIObject : public GameObject{
public:
UIObject(int width,int height);
private:
int width;
int height;
};
class Button : public UIObject{
public:
Button(int width,int height);
EventHandler<KeyPressedEvent> onKeyPressed;
EventHandler<KeyReleasedEvent> onKeyReleased;
};
class Text : public UIObject{
public:
Text(int width,int height);
private:
std::string text;
int size;
Alignment alignment;
//font resource
TTF_Font *font;
RGBColor color;
};
class TextInput : public UIObject{
public:
TextInput (int width,int height);
std::string textBuffer;
std::string placeholder;
size_t caretPosition;
bool isActive;
RGBColor textColor;
RGBColor backgroundColor;
size_t maxLength;
Alignment alignment;
TTF_Font* font;
EventHandler<TextSubmitEvent> onSubmit;
};
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