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#pragma once
#include "timer.h"
#include "window.h"
#include <SDL2/SDL.h>
//#include "combinedEvent.h"
#include "eventHandler.h"
#include "eventManager.h"
#include "loopManager.h"
#include "uiRenderer.h"
#include "uiObject.h"
#include "inputSystem.h"
#include <memory>
class LoopManager {
public:
LoopManager();
void setup();
void loop();
void setRunning(bool running);
private:
void processInput();
void update();
void lateUpdate();
void fixedUpdate();
void render();
void onShutdown(const ShutDownEvent& e);
bool gameRunning = false;
WindowManager window;
int timeScale = 1;
float accumulator = 0.0;
double currentTime;
double t = 0.0;
double dt = 0.01;
std::unique_ptr<InputSystem> inputSystem;
EventHandler<ShutDownEvent> shutdownHandler;
};
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