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#pragma once
#include "event.h"
#include <functional>
#include <iostream>
template <typename EventType>
using EventHandler = std::function<void(const EventType & e)>;
class IEventHandlerWrapper {
public:
virtual ~IEventHandlerWrapper() = default;
void exec(const Event & e);
virtual std::string getType() const = 0;
virtual bool isDestroyOnSuccess() const = 0;
private:
virtual void call(const Event & e) = 0;
};
template <typename EventType>
class EventHandlerWrapper : public IEventHandlerWrapper {
public:
explicit EventHandlerWrapper(const EventHandler<EventType> & handler,
const bool destroyOnSuccess = false)
: m_handler(handler),
m_handlerType(m_handler.target_type().name()),
m_destroyOnSuccess(destroyOnSuccess) {
// std::cout << m_handlerType << std::endl;
}
private:
void call(const Event & e) override {
if (e.getEventType() == EventType::getStaticEventType()) {
m_handler(static_cast<const EventType &>(e));
}
}
std::string getType() const override { return m_handlerType; }
bool isDestroyOnSuccess() const { return m_destroyOnSuccess; }
EventHandler<EventType> m_handler;
const std::string m_handlerType;
bool m_destroyOnSuccess{false};
};
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