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#pragma once
#include <cstdint>
#include <iostream>
#include <string>
#include <unordered_map>
#include <variant>
#include "keyCodes.h"
#include "customTypes.h"

class UUIDGenerator {
public:
    static std::uint32_t getUniqueID() {
        static std::uint32_t id = 0;
        return ++id;
    }
};
#define REGISTER_EVENT_TYPE(ClassName) \
public: \
    static std::uint32_t getStaticEventType() { \
        static std::uint32_t typeID = UUIDGenerator::getUniqueID(); \
        return typeID; \
    } \
    virtual std::uint32_t getEventType() const override { \
        return getStaticEventType(); \
    }
class Event {
public:
    Event(std::string eventType);
    virtual ~Event() = default;
    virtual std::uint32_t getEventType() const = 0;
    virtual std::string toString() const;
    void addArgument(const std::string& key, const std::variant<int, std::string, float>& value);

    std::variant<int, std::string, float> getArgument(const std::string& key) const;

    std::string getType() const;
    bool getHandled() const;
    void markHandled();

private:
    std::unordered_map<std::string, std::variant<int, std::string, float>> eventData;
    bool isHandled = false;
};

// KeyPressedEvent class
class KeyPressedEvent : public Event {
public:
    KeyPressedEvent(int keyCode);

    REGISTER_EVENT_TYPE("KeyPressedEvent");

    Keycode getKeyCode() const;
    int getRepeatCount() const;

private:
    Keycode keycode;

public:
    Keycode key = 0;
    int repeatCount = 0;
};

// KeyReleasedEvent class
class KeyReleasedEvent : public Event {
public:
    KeyReleasedEvent(int keyCode);

    REGISTER_EVENT_TYPE(KeyReleasedEvent);

    Keycode getKeyCode() const;

private:
    Keycode key = 0;
};

// MousePressedEvent class
class MousePressedEvent : public Event {
public:
    MousePressedEvent(int mouseX, int mouseY);

    REGISTER_EVENT_TYPE(MousePressedEvent)

    std::pair<int, int> getMousePosition() const;

private:
    int mouseX = 0;
    int mouseY = 0;
};
class CollisionEvent : public Event {
public:
    CollisionEvent(Collision);

    REGISTER_EVENT_TYPE(CollisionEvent)

    Collision getCollisionData() const;

private:
   	Collision collisionData;
    
};