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#pragma once
#include "customTypes.h"
#include "keyCodes.h"
#include <cstdint>
#include <iostream>
#include <string>
#include <unordered_map>
#include <variant>
class UUIDGenerator {
public:
static std::uint32_t getUniqueID() {
static std::uint32_t id = 0;
return ++id;
}
};
#define REGISTER_EVENT_TYPE(ClassName) \
\
public: \
static std::uint32_t getStaticEventType() { \
static std::uint32_t typeID = UUIDGenerator::getUniqueID(); \
return typeID; \
} \
virtual std::uint32_t getEventType() const override { \
return getStaticEventType(); \
}
class Event {
public:
Event(std::string eventType);
virtual ~Event() = default;
virtual std::uint32_t getEventType() const = 0;
virtual std::string toString() const;
void addArgument(const std::string & key,
const std::variant<int, std::string, float> & value);
std::variant<int, std::string, float>
getArgument(const std::string & key) const;
std::string getType() const;
bool getHandled() const;
void markHandled();
private:
std::unordered_map<std::string, std::variant<int, std::string, float>>
eventData;
bool isHandled = false;
};
// KeyPressedEvent class
class KeyPressedEvent : public Event {
public:
KeyPressedEvent(int keyCode);
REGISTER_EVENT_TYPE("KeyPressedEvent");
Keycode getKeyCode() const;
int getRepeatCount() const;
private:
Keycode keycode;
public:
Keycode key = 0;
int repeatCount = 0;
};
class MouseClickEvent : public Event {
public:
MouseClickEvent(int x, int y, MouseButton button);
REGISTER_EVENT_TYPE("KeyClickedEvent");
std::pair<int, int> getMousePosition() const;
MouseButton getButton() const { return button; }
private:
int mouseX = 0;
int mouseY = 0;
MouseButton button;
};
// KeyReleasedEvent class
class KeyReleasedEvent : public Event {
public:
KeyReleasedEvent(int keyCode);
REGISTER_EVENT_TYPE(KeyReleasedEvent);
Keycode getKeyCode() const;
private:
Keycode key = 0;
};
// MousePressedEvent class
class MousePressedEvent : public Event {
public:
MousePressedEvent(int mouseX, int mouseY);
REGISTER_EVENT_TYPE(MousePressedEvent)
std::pair<int, int> getMousePosition() const;
private:
int mouseX = 0;
int mouseY = 0;
MouseButton button;
};
class MouseReleasedEvent : public Event {
public:
MouseReleasedEvent(int mouseX, int mouseY, MouseButton button);
REGISTER_EVENT_TYPE(MouseReleasedEvent)
std::pair<int, int> getMousePosition() const;
MouseButton getMouseButton() const;
private:
int mouseX = 0;
int mouseY = 0;
MouseButton button;
};
class MouseMovedEvent : public Event {
public:
MouseMovedEvent(int mouseX, int mouseY);
REGISTER_EVENT_TYPE(MouseMovedEvent)
std::pair<int, int> getMousePosition() const;
private:
int mouseX = 0;
int mouseY = 0;
};
class CollisionEvent : public Event {
public:
CollisionEvent(Collision);
REGISTER_EVENT_TYPE(CollisionEvent)
Collision getCollisionData() const;
private:
Collision collisionData;
};
class TextSubmitEvent : public Event {
public:
TextSubmitEvent(std::string submittedText);
REGISTER_EVENT_TYPE(TextSubmitEvent)
std::string getText() const;
private:
std::string text;
};
class ShutDownEvent : public Event {
public:
ShutDownEvent() : Event("ShutDownEvent"){};
REGISTER_EVENT_TYPE(ShutDownEvent)
private:
};
// class ButtonClickEvent : public Event {
// public:
// ButtonClickEvent(int x,int y,int width,int height);
// REGISTER_EVENT_TYPE(TextSubmitEvent)
// std::string getText() const;
// private:
// std::string text;
// };
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