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path: root/mwe/events/include/event.h
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#pragma once
#include "keyCodes.h"
#include <cstdint>
#include <iostream>
#include <string>
#include <unordered_map>
#include <variant>
<<<<<<< HEAD
#include "keyCodes.h"
#include "customTypes.h"
=======
>>>>>>> b3b762a34e7ccb4a0dcd041a693ac7180af16002

class UUIDGenerator {
public:
	static std::uint32_t getUniqueID() {
		static std::uint32_t id = 0;
		return ++id;
	}
};
#define REGISTER_EVENT_TYPE(ClassName) \
\
public: \
	static std::uint32_t getStaticEventType() { \
		static std::uint32_t typeID = UUIDGenerator::getUniqueID(); \
		return typeID; \
	} \
	virtual std::uint32_t getEventType() const override { \
		return getStaticEventType(); \
	}
class Event {
public:
	Event(std::string eventType);
	virtual ~Event() = default;
	virtual std::uint32_t getEventType() const = 0;
	virtual std::string toString() const;
	void addArgument(const std::string & key,
					 const std::variant<int, std::string, float> & value);

	std::variant<int, std::string, float>
	getArgument(const std::string & key) const;

	std::string getType() const;
	bool getHandled() const;
	void markHandled();

private:
	std::unordered_map<std::string, std::variant<int, std::string, float>>
		eventData;
	bool isHandled = false;
};

// KeyPressedEvent class
class KeyPressedEvent : public Event {
public:
	KeyPressedEvent(int keyCode);

	REGISTER_EVENT_TYPE("KeyPressedEvent");

	Keycode getKeyCode() const;
	int getRepeatCount() const;

private:
	Keycode keycode;

public:
	Keycode key = 0;
	int repeatCount = 0;
};

// KeyReleasedEvent class
class KeyReleasedEvent : public Event {
public:
	KeyReleasedEvent(int keyCode);

	REGISTER_EVENT_TYPE(KeyReleasedEvent);

	Keycode getKeyCode() const;

private:
	Keycode key = 0;
};

// MousePressedEvent class
class MousePressedEvent : public Event {
public:
	MousePressedEvent(int mouseX, int mouseY);

	REGISTER_EVENT_TYPE(MousePressedEvent)

	std::pair<int, int> getMousePosition() const;

private:
	int mouseX = 0;
	int mouseY = 0;
};
class CollisionEvent : public Event {
public:
    CollisionEvent(Collision);

    REGISTER_EVENT_TYPE(CollisionEvent)

    Collision getCollisionData() const;

private:
   	Collision collisionData;
    
};