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cmake_minimum_required(VERSION 3.5)
project(gameloop)
# Set the C++ standard (optional, but good practice)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
set(CMAKE_BUILD_TYPE Debug)
# Find the SDL2 package
find_package(SDL2 REQUIRED)
add_executable(gameloop
src/window.cpp
src/main.cpp
src/eventManager.cpp
src/event.cpp
src/loopManager.cpp
src/timer.cpp
src/keyCodes.cpp
src/eventHandler.cpp
src/iMouseListener.cpp
src/iKeyListener.cpp
src/mouseListenerTest.cpp
src/keyListenerTest.cpp
)
add_subdirectory(../../lib/SDL_ttf SDL_ttf)
# Link the SDL2 library to your project
target_link_libraries(gameloop ${SDL2_LIBRARIES})
# Include SDL2 header files and project headers
target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS})
target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include)
file(COPY ${PROJECT_SOURCE_DIR}/font DESTINATION ${CMAKE_BINARY_DIR})
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