blob: 12e45a7e9a82999afbc5d650acd32312b004a0be (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
cmake_minimum_required(VERSION 3.5)
project(gameloop)
# Set the C++ standard (optional, but good practice)
set(CMAKE_C_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
set(CMAKE_BUILD_TYPE Debug)
# Find the SDL2 package
find_package(SDL2 REQUIRED)
# Find the SDL2_ttf package
find_package(SDL2_ttf REQUIRED)
add_executable(gameloop
src/window.cpp
src/main.cpp
src/eventManager.cpp
src/event.cpp
src/loopManager.cpp
src/timer.cpp
src/keyCodes.cpp
src/eventHandler.cpp
src/iMouseListener.cpp
src/iKeyListener.cpp
src/mouseListenerTest.cpp
src/keyListenerTest.cpp
src/inputSystem.cpp
src/uiRenderer.cpp
src/uiObject.cpp
)
target_link_libraries(gameloop ${SDL2_LIBRARIES} SDL2_ttf::SDL2_ttf)
# Include SDL2 header files and project headers
target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS})
target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include)
# Copy font files to the build directory
file(COPY ${PROJECT_SOURCE_DIR}/font DESTINATION ${CMAKE_BINARY_DIR})
|