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#include "ComponentManager.h"
ComponentManager ComponentManager::mInstance;
ComponentManager& ComponentManager::GetInstance() {
return mInstance;
}
ComponentManager::ComponentManager() {}
std::vector<std::reference_wrapper<Sprite>> ComponentManager::getAllSpriteReferences() {
return mSpriteContainer.getAllReferences();
}
std::vector<std::reference_wrapper<Rigidbody>> ComponentManager::getAllRigidbodyReferences() {
return mRigidbodyContainer.getAllReferences();
}
std::vector<std::reference_wrapper<Colider>> ComponentManager::getAllColiderReferences() {
return mColiderContainer.getAllReferences();
}
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