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path: root/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
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#include "ComponentManager.h"

template <typename... Args>
void GameObject::addSpriteComponent(Args &&... args) {
	ComponentManager::GetInstance().addSpriteComponent(
		std::forward<Args>(args)...);
}

template <typename... Args>
void GameObject::addRigidbodyComponent(Args &&... args) {
	ComponentManager::GetInstance().addRigidbodyComponent(
		std::forward<Args>(args)...);
}

template <typename... Args>
void GameObject::addColiderComponent(Args &&... args) {
	ComponentManager::GetInstance().addColiderComponent(
		std::forward<Args>(args)...);
}